USING ELECTRONIC LANGUAGE GAMES TO DEVELOP LINGUISTIC SKILLS IN CHILDREN WITH SPECIAL NEEDS

  • Samira Ouazib Research Unit in Linguistic Sciences, Algerian Academy of the Arabic Language, Algeria
Keywords: Special Needs, E-Learning, Electronic Language Games, Linguistic Competencies

Abstract

This study aims to highlight the importance of electronic language games in teaching children with special needs, equipping them with linguistic skills that help them express their needs, reduce the impact of their disabilities on communication with others, and enable them to integrate into their communities alongside their typically developing peers.

References

"Stages of Child Development," accessed at Altibbi.

Omayma Mohamed Ali Malsh, E-Learning and the Future of Education for Students with Special Needs (Opportunities - Challenges), Arab Journal of Media and Child Culture, Arab Foundation for Education, Science, and Literature, Egypt, Vol. 04, Issue 17, 2021, p. 267.

Fatima Atiya Omran, A Proposed Vision for the Cognitive Development of Children with Special Needs in the Era of Digital Transformation, Arab Journal of Media and Child Culture, Arab Foundation for Education, Science, and Literature, Vol. 4, Issue 17, August 2021, p. 203.

"Children with Special Needs – Classification and Types of Special Needs," accessed at Altibbi.

Fatima Atiya Omran, A Proposed Vision for the Cognitive Development of Children with Special Needs in the Era of Digital Transformation, p. 162.

Ghaleb Abdul Mo’ti Al-Furayjat, Introduction to Educational Technology, Dar Knouz Al-Ma’arifa for Scientific Publishing and Distribution, Jordan, 2nd ed., 2014, p. 166.

Shahd bint Nasser bin Abdul Aziz Al-Dosari, Hamza bin Zakaria bin Abdullah Al-Mouled, Challenges in Designing Electronic Content for Children with Intellectual Disabilities from the Perspective of Those Working with Them in Light of Digital Transformation Requirements, Arab Journal of Disability and Talent Sciences, Arab Foundation for Education, Science, and Literature, Egypt, Vol. 8, Issue 47, p. 53.

See: Suleiman Ramadan, The Electronic School and the Integration of Information and Communication Technology in the Educational Process – A Field Study of Some Schools in the Fifth District – Mansoura, National Center for Educational Documents, BRB Branch, Algeria, (no date), p. 21 and onwards.

For more details, see Ghaleb Abdul Mo’ti Al-Furayjat, Introduction to Educational Technology.

Omayma Mohamed Ali Malsh, E-Learning and the Future of Education for Students with Special Needs (Opportunities - Challenges), p. 261.

Ibid., p. 271.

Shahd bint Nasser bin Abdul Aziz Al-Dosari, Hamza bin Zakaria bin Abdullah Al-Mouled, Challenges in Designing Electronic Content for Children with Intellectual Disabilities from the Perspective of Those Working with Them in Light of Digital Transformation Requirements, p. 53.

Ibid., p. 53.

Ibid., p. 53.

For more details on these and other examples, see Ibid., p. 54 and onwards.

Ibid., p. 57.

Mohamed Mahmoud Al-Hila, Educational Games and Techniques for Their Production: Psychologically, Educationally, and Practically, Dar Al-Masira for Publishing, Distribution, and Printing, Amman, Jordan, 7th ed., 2013, p. 211.

Hassan Shahat, Modern Strategies in Teaching and Learning Arabic, Egyptian-Lebanese Publishing House, 2nd ed., Cairo, 2016, p. 279.

Khaled Hussein Abu Amsha, Heba Abdel Latif Shneik, One Hundred Language Games to Develop Communication Competence from Beginner to Advanced Levels, Dar Knouz Al-Ma’arifa, Amman, Jordan, 1st ed., 2020, p. 7.

Ibid., p. 6.

Taken from the website: Mo5dram - Enhancing Language Through Electronic Games.

There are numerous examples, and it is not feasible to list them all; therefore, we will focus on language games relevant to this study.

Hassan Shahat, Modern Strategies in Teaching and Learning Arabic, Egyptian-Lebanese Publishing House, 2nd ed., Cairo, 2016, p. 286.

Ibid., p. 279.

Abdul Razzaq Mukhtar Mahmoud et al., The Impact of Using Electronic Language Games on Developing Extensive Reading Skills for 2nd Year Secondary Students, Educational Journal for Adult Education, Vol. 4, Issue 2, 2022, Faculty of Education, Assiut University, Egypt, p. 229.

Enhancing Language Through Electronic Games: Methods and Strategies, an article published on 16/12/2023 at Mo5dram - Enhancing Language Through Electronic Games.

Suad Mustafa Mohamed Mustafa Ali, The Effectiveness of a Program Based on Educational Electronic Game Strategies in Developing Some Life Skills for Children with Learning Disabilities, Journal of the College of Education, Port Said University, Issue 16, June 2013, p. 231.

Maria Abdullah Al-Wahebi, The Importance of Play-Based Therapy in Intellectual Disabilities, Arab Journal of Disability and Talent Sciences, Arab Foundation for Education, Science, and Literature, Egypt, Vol. 07, Issue 26, April 2023, p. 300.

See the website: Education.com - Phonics Games, visited on October 25, 2024, at 10:00 AM.

Ibid.

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Published
2025-03-30
Citations
How to Cite
Samira Ouazib. (2025). USING ELECTRONIC LANGUAGE GAMES TO DEVELOP LINGUISTIC SKILLS IN CHILDREN WITH SPECIAL NEEDS. International Journal of Innovative Technologies in Social Science, (1(45). https://doi.org/10.31435/ijitss.1(45).2025.3458